Creichean

=History=

Kabal of the Slashed Eye
Port Carmine is a warzone starved. As the Kabals of the Slashed Eye and the Stolen Conscience fight for control over Port Carmine, pitiful wretches are grown in an endless supply of vats to keep the Kabals fed. Creichean was one such wretch grown for the Slashed Eye, and she suffered greatly at the hands of her makers. It was, after all, what she was born for. They would find menial labour for her to do in between tortures, and they did need to be done, but her main purpose was to writhe in agony whenever someone the Kabal favoured started to feel a little soul-sick.

The Sprawls
The Sprawls surrounding Port Carmine have been devastated by the war. No one lives there by choice. It is home to the Parched, those fallen, with nothing to feed on. The Parched are desperate often, and it was not long before one of their raids gave her an opening to her tormentor's throat. She took it, and he died slowly by her hands before she escaped. Looting the weapons and armour of the Kabal, she stole away into the Sprawls with the retreating Parched, and found herself better armed and armoured than most of those forced to call the Sprawls their home. The half-starved madmen of the Sprawl learned to fear her to some degree as she managed to eke out a meagre existence off of the little suffering they could withstand whenever she brought one down. But it also marked her as a curiosity to the warring Kabals. Rumours of a lone Kabalite of the Slashed Eye terrorizing the Sprawl reached both sides of the war, and eventually the Kabal of the Stolen Conscience decided to send a raiding party to retrieve and interrogate their enemy combatant. When they recovered Creichean, she had to face a better armed enemy than she for the first time since escaping, and she lost. Badly. She was taken to the Stolen Conscience's base and interrogated thoroughly. When it became apparent she was a mere half-born torture slave who knew nothing of value, the Stolen Conscience's curiosity was sated and they chose to sell her off.

Haemonculus Practice
Tarograx was a haemonculus new to the craft. Tarograx knew of scourges, and besides how lucrative creating them could be, was intrigued by the many stages required for such a thorough change. He had bought some slaves before and ripped the marrow out of their bones; who hadn't? But he had never managed to do something constructive with it. So he bought a bulk order of slaves to work through the kinks involved in such a lengthy, complicated, fascinating process. Creichean was one of the slaves he bought for such, and he quite enjoyed ripping her open. She suffered exquisitely, and her time in the Sprawls kept her better able to withstand starvation than most, so she cost less to maintain than other slaves. He took some measure of care only to try procedures he was reasonably sure weren't lethal, and left the truly out there experimentation to more wasteful, boring slaves. Creichean did not appreciate this as much as Tarograx expected her to, but what can you do? After tearing her bones open several times, Tarograx felt reasonably confident he'd brought Creichean to the point where wings could work with her body, and worked on completing her as a scourge. Feeling proud of his work, Tarograx figured that Creichean would easily be able to dominate any of Commorragh's arenas, and decided that a good scientist should actually test his hypotheses. And so Creichean was sold to the Arena of Slaughter, who will be a true test of Tarograx's handiwork (and Creichean's skills, he supposed, as if that mattered). And if it happened to advertise his ability to make scourges to any rich aeldari, all the better.

Arena of Slaughter
Creichean's first match in the Arena of Slaughter was as part of a large team battle. Grouped to other drukhari, she had to face off against Rak'Gol, T'au, Mechanicus, and Space Marines, who Creichean found disappointing to shoot owing to their habit of covering themselves in far too much unfeeling rock. After her team made it through that fight, she was thrown into an elaborate puzzle-maze, where she fights to this day.