Final Bastion System

Final Bastion, home to the great Fortress World of Bastion III and myriad Imperial fortifications. Final Bastion's star is middle-aged and burns with a yellow-orange light.

= Inner System = With the star burning consistently, the inner system has few features of note other than a single planet.

Bastion I
Extremely hot planet with a toxic atmosphere, but rich in mineral wealth that has been the subject of numerous failed extraction attempts over the centuries.

= Mid System = A cloud of stellar debris and dust orbits on the inner edge of the system's habitable zone. Beyond that are two planets - Bastion II and III

Dust cloud
Though mostly composed of fine particulate matter, the cloud is home to scattered asteroids ranging up to a few kilometres in diameter, many of which are home to Imperial monitoring stations.

Bastion II (Mining World)
Large rocky planet with extensive mining operations. The population mostly lives in the polar regions, which are separated by extremely hot deserts ringing the equator. Each pole features a quite different range of flora and fauna, with the equator only being inhabitable to the most resilient life.

Mining mostly takes place out in the vast desert, with great mobile resource extraction stations ranging out in search of the most promising ore veins just under the surface sands. These operations are controlled by several cartels, with the planetary governor being elected from among their number once every decade. Other exports include various crops farmed in the polar regions (mostly sent to Final Bastion) and fine traditional metalworks, which are popular among the nobility of Gala.

Though nowhere near the physical extremes of Ogryns, native citizens of Bastion II are typically stocky and strong, and many are recruited into regiments raised on Bastion III.

Bastion III AKA Final Bastion (Fortress World)
Medium-sized rocky planet with legendary defences, Bastion III is the planet that gives the Final Bastion system its name. Bastion III has stood unconquered since it was brought to Imperial compliance millennia ago, and now serves as a bulwark protecting the Eastern approach to the Gara System.

Home to the Bastion regiments, and more recently the temporary home to many Imperial Guard regiments from across the Imperium who have been stranded by the Great Rift.

FInal Bastion is noted for a culture of self-reliance, with sufficient on-planet agriculture and manufacturing to maintain military effectiveness indefinitely in the event of being cut off from outside support.

Fleet Base Bastion
Ancient immobile Navy Star Fort in high orbit around Final Bastion. Second only in size to Fleet Base Gara itself, Fleet Base Bastion is capable of berthing full-size battleships and has a sizeable battlegroup permanently stationed.

= Outer system =

Starship Graveyard
The remains of a vast fleet battle from early M37, built up with further hulls towed into a stable orbit by the Imperial Navy. The Bastion Graveyard includes hundreds of ships wrecked beyond repair, with a sprawling Navy station that serves as a breaker's yard.

Bastion IV
Large gas giant with several moons under Imperial control

Asteroid cluster
Remains of a planet shattered aeons ago. A small AdMech station is located in amongst the debris, mining it for rich ores and conducting mysterious research.

Bastion V
Small rocky planet, frigid and low-gravity, featuring a Navy base coordinating much of the system's early-warning augurs and training armsmen in low-G combat.